sensing
matter.
________________________________________________________________________ Sensing Matter is a workshop for architecture and engineering students
in which we explore assembly methods augmented through the use of microprocessors, sensors and digit displays. If architectural CAD can be seen as a result of the relation between architecture and the technology of the big, expensive and scarce computers of the 60s,what different uses and possibilities do substantially different presence , size and awareness of computers today , 40 years later? Smart dust, Sensor Networks, Wearable computers.. they are all part of what has been described by Alan Kay as the third computer revolution (after mainframe computers and personal computers), and also known as Ubiquitous computing. If the number of computers in the world during four decades ago was limited to those owned by corporations, universities and the military, computation today is everywhere, when the number of processors produced every year is equivalent to the amount of people in the world. By the end of the eighties, according to Mark Weiser, who defined the term 'ubiquitous computing', it was possible to find 40 microprocessors in the middle class U.S. home, inside digital clocks, Kitchen appliances, videos and cameras...the number is expectedly much higher today, with the pervasiveness of RFID, and an increasing number of digital media equipment. Whereas CAD, a result of the first computer paradigm, is through the development of BIMs, or Building Information Models, in the process of removing even further decision making from the building site, the incorporation of real time sensor intelligence in to building materials and components can allow part of the design process to take place in-situ, either as a complement and refinement of BIMs or as open process contrasting with the closeness of the BIM paradigm. Thus, what we are trying to sketch in this workshop are a number possible scenarios, potential hypothesis and likely proposals resulting from the incorporation of this 'third computer revolution' in architecture, in the form of sensor intelligences interacting with the materialities of wood, in this particular case. The conclusions we may reach can also be then extrapolated to other specific materials and situations. Important technological references are, among others, research fields such as that of Smart dust, which investigates the possibilities of computers so small and cheap that large numbers of them could be distributed in an environment, or ubiquitous computing, which deals with the incorporation of computers in to cloths, furniture, pets and other everyday objects. As mentioned above, the development of RFID technology in the last years is another important reference. Iteration:Possible
scenarios. A useful metaphor for understanding an iterative process of making or formation is that of anthills, or even the growth of cities, which can be seen as an iterative, adaptive process, instead of a construction or an assembly process that it is based in the translation of a geometric representation (a drawing or a 3D model) in to a building. Ideas and prototypes for possible self-assembling constructions can also be tested, which, as the Cedric Price examples of the Fun Palace or the Generator project don't need to be technologically far fetched, since these were already possible in the sixties and seventies respectively. Even if some of this technology and specially the critical mass it has
achieved in society are quite recent, the ideas underlying are not new:
an inspiration for the workshop are works such as John
Frazer's Universal Constructor project , Cedric Price's
Generator project or Architecture Machine Group's SEEK
from 1969. The modules are Arduino
compatible, and in fact we have based the module around the 'Open Source'
or more correctly the 'Open Hardware' schematics of some of the Arduino
hardware. We are not planning to teach in detail how to use Arduino;
we will demonstrate its use and hopefully some of the participants will
be interested enough, after seen the possibilities, to try to learn how
to use it. If the students already know how to program and learn the basic
syntax of Arduino themselves they are much welcome to change the code
we provide, but it is not required or expected. You can also find, if
you are interested, an introduction to programming. We also will provide 40 PCBs for our modules and the components and tools needed to assemble them. This means that each group can use 6 modules and have 2 spares. Organisation and Schedule. The input of each group will be a unique sensor and a transformation of that sensor into 1-digit numbers. The group will have to come up with a scenario and to design prototypes in wood incorporating the input in an assembly process, as well as the rules for the assembly. For example: if the modules have light sensors which indicate their light exposure during the day, one could lay the modules in any way and according to their light exposure one could decide for example to move the ones receiving less light to areas where other panels are receiving more light. This would constitute an iteration of the assembly process, which carried without modifications, would very easily become an evolutionary process with the possible output of a configuration in which the modules are all exposed as much as possible to light. The same principle can be used with for example temperature, or less light, or any other sensor. This could constitute an assembly process in which components arrive to a site and then without plans but instead through rules, iteratively find their place. The components could be those of a light structure, or movable elements like moulds for concrete casting, that once they 'find their place' can be fixed. Schedule:
Exhibition.
An important tool for recording and shearing the progress of your work
during the workshop will be the blog. Each group will set a separate blog
(we will get an introduction to it the first day) that will be used for
submitting and publishing images, diagrams, sketches, comments, schematics
of circuits, procedures, results and code. Entries to the blog should
be made daily. References and links:
tools:
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